Si Chi Ying starfighter
A piece as promotion for the starship i  designed

A piece as promotion for the starship i designed

The schematic i made for the si chi ying starfighter. helping the Devs with the in game ready asset for it

The schematic i made for the si chi ying starfighter. helping the Devs with the in game ready asset for it

sketching in 3D, the first block out of the design

sketching in 3D, the first block out of the design

using software to stress test a lot of the mechaincal parts of the ship

using software to stress test a lot of the mechaincal parts of the ship

more 3D sketching......starting to visualize a more final design

more 3D sketching......starting to visualize a more final design

main hull is starting to come alive

main hull is starting to come alive

main hull is aproved

main hull is aproved

reworking some details

reworking some details

using the schematics provided to adjust  details

using the schematics provided to adjust details

there it is.....main hull final

there it is.....main hull final

the engine

the engine

here is the si chi ying ship collapsed and expanded

here is the si chi ying ship collapsed and expanded

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

starting to mess around with renders in my spare time

Si Chi Ying starfighter

This awesome art piece just became “Participant of CGTrader Awards” you can find everything about it on here https://www.cgtrader.com/awards smiling_face hope it wins smiling_face enjoy everybody
This is the Si Chi Ying starfighter i designed for the game starfighter Inc. from impeller studios.
I usually start my concept development by blocking out the base idea I have on how the ship is going to look, starting off with the size and design/style behind it. I experiment with various ideas and we discuss what will work best. After the blockout and some back and forth between me, Charlie, Zach and David, I start working on the main hull of the ship.
For propulsion Zach designed the ship with cascade vane thrusters. These are really interesting in that they can produce thrust in almost any direction. This is due to the closeable shutters at the end of the GCNR engines. These act like the thrust reversers on modern jet engines, but can direct it to a much greater extent.

More artwork