I'm a Senior Concept Designer, focused on Vehicle and Hardsurface design.
with a Master Of Science Degree from the University of Breda of Applied Science.
Clients and projects i worked on:
- Focal Point School (Instructor)
- Comming soon
- Romero Games
- Cancelled FPS
- Apogee entertainment
- Promotional Illustrations
- Gameloft Barcelona
- Asphalt 9 (mobile game)
- WorldBuilders (Instructor)
- Vehicle Design Masterclass
- ODISI Games
- Unnanounced project
- Abrakam Entertainment
- Stellaris Shadows of the shroud
- Auroria Worlds
- unanounced Scifi project
- Opus Artz Ltd
- Archiact VR
- Journey to Foundation
- NCSOFT - FirstSpark Games
- Throne and Liberty
- EA
- Fifa 23
- Paradox Interactive
- Crusader kings 3
- Stellaris
- Hazelight productions
- Split Fiction
- miHoYo
- unanounced Project
- Project Templar
- Golden wolf
- Promotional IP animation
- Decoded Productions
- Skye Game (3rd person exploration)
- Hades 9
- Hades 9 Strategy game
- SAE Institute ( guest lecturer)
- Art for games production
- Impeller Studios
- In the Black
- Rekindle (dutch film production)
- Unanounced project
- Chronos productions
- Cancelled FPS game
- Excamedia
- Unanounced Platformer game
- Unanounced Scifi racer
- Team 6 Games (Internship)
- Monsterjam as big as it gets (Mobile game)
- Engines of war (Mobile game)
- Mindscape Europe
- Marketing art and production
- UI/UX Design
Noticable featured in:
- ImagineFX 261
- 3D World / Future publishing 2023
Senior Freelance Concept Designer,
Specialised in hardsurface Design: "Vehicles,Starships, Robotics, Mecha's, Weapons, props" Contemporary and sciencefiction design work, from newtonian physics based design work to the fantastical galactic scale ideas and design work.
I worked as a hardsurface concept artist, the studio closed a month after i joined.
Working as a Hard surface concept artist
Senior concept artist on Stellaris Shadows of the shroud
I work as Concept artist / illustrator at opus artz. working on IP development, Conceptual design, Viz Dev, Illustration, Marketing art etc...
I work as Concept artist / illustrator at opus artz. working on IP development, Conceptual design, Viz Dev, Illustration, Marketing art etc...
I am working as a concept artist/vehicle artist at impeller studios.
I work as General artist on many things for this company.
primairly as a VFX artist and Concept artist, consistantly helping out with 3D assets, UI elements textures, set dressing VFX and visual design solutions
Working as a concept artist at Hades 9, i have the pleasure to work and design mega structures for the game.
(mega structures as in Dyson spheres and O'neil cylinders and many other types of mega structures)
i work as a production designer and concept artist for Chronos productions
I worked as a concept artist and lead artist on a VR shooter at Excamedia
I worked as a 2D artist on various racing games at Team 6