The Hecatornchiere Carrier
FInal design/promo art
depicting a fleet traveling through a

FInal design/promo art
depicting a fleet traveling through a

Blueprints, for presentation and fans

Blueprints, for presentation and fans

Basic layout of design proces

Basic layout of design proces

at first i put to much effort into a small part of the main design

at first i put to much effort into a small part of the main design

started to work on more important parts of the ship: it's main fuselage

started to work on more important parts of the ship: it's main fuselage

starign to experiment with possible seperated design parts

starign to experiment with possible seperated design parts

throwing in design ideas

throwing in design ideas

descision was made to have a simmetry of 4 instead of 3

descision was made to have a simmetry of 4 instead of 3

here i am measuring the size of the magnetic launcher/lift with an in game model of the game to see if it would fit.

here i am measuring the size of the magnetic launcher/lift with an in game model of the game to see if it would fit.

showing off the entire size of the "Main hangar/dock" of the ship

showing off the entire size of the "Main hangar/dock" of the ship

time to work towards a final front part of the ship

time to work towards a final front part of the ship

starting to work on specific details

starting to work on specific details

almost finished

almost finished

added the habitats

added the habitats

unfolding and folded

unfolding and folded

full overview of an almost finished design

full overview of an almost finished design

placing the right parts in the right places

placing the right parts in the right places

working on the frontal docking bays

working on the frontal docking bays

it's cool, but un protected

it's cool, but un protected

folded

folded

unfolded

unfolded

ofcourse the habitat where the crew and passengers live in is very importnat to be shown to.

ofcourse the habitat where the crew and passengers live in is very importnat to be shown to.

time to throw in a few new ideas :)
MORE FUEL

time to throw in a few new ideas :)
MORE FUEL

time to throw in a few new ideas :)
ARMOR/SHIELDING

time to throw in a few new ideas :)
ARMOR/SHIELDING

time to throw in a few new ideas :)   
MORE FUEL AND ARMOR

time to throw in a few new ideas :)
MORE FUEL AND ARMOR

Let's turn one half of the ship into a small little sister ship :)

Let's turn one half of the ship into a small little sister ship :)

Let's turn one half of the ship into a small little sister ship :)

Let's turn one half of the ship into a small little sister ship :)

The final design, with light armor and 4 massive propellant tanks to supply a small fleet for months

The final design, with light armor and 4 massive propellant tanks to supply a small fleet for months

The final design, with light armor and 4 massive propellant tanks to supply a small fleet for months

The final design, with light armor and 4 massive propellant tanks to supply a small fleet for months

And a few beautifull booty shots

And a few beautifull booty shots

And a few beautifull booty shots

And a few beautifull booty shots

And a few beautifull booty shots

And a few beautifull booty shots

The Hecatornchiere Carrier

Starship design for Impeller studios, for the game starfighter inc.
I got a lof inspiration for the visual style of this ship from the fantastic art of Alex Matthew Figini.
Concept made by: Marnix Rekkers
Original concept/idea: Zach El-Hajj (technical-consultant) and David wessman
Art director: Remco vd Berg
Description of the ship can be found on the blueprint :)
This might not have been the most interesting type of design i have worked on so far, i do believe this has been the most fun.
I have put so much effort into research and playing with visuals with this design that it turned out even better then what Zach originally had envisioned.
this was a ton of fun, i hope that anyone who sees this project will enjoy it to :D

More artwork